Projects

XR Welding Simulation

In the context of the XR-Huis project and MAX-VR INFRA, I built this tool to demonstrate the potential for XR technology for smart ... Read more

In the context of the XR-Huis project and MAX-VR INFRA, I built this tool to demonstrate the potential for XR technology for smart manufacturing, by allowing welders and trainees to simulate welding procedures on top of real metal objects. For this project, the simulation is built using the Varjo XR-3 and/or Varjo XR-4 headsets to perform highly realistic rendering. We also performed studies regarding speed instructions using the simulation, which was published at IEEE ISMAR 2024. Full technical details are also provided there. Go back

Augmented Reality Cleaning

This is one of the first tools I have built that has been licensed to companies outside of the research context. This project was originally part of the AR4Industry Living Lab of VLAIO, ... Read more

This is one of the first tools I have built that has been licensed to companies outside of the research context. This project was originally part of the AR4Industry Living Lab of VLAIO, where we worked in collaboration with ViTalent to capture the needs of the cleanroom industry and the difficulties in educating cleaning personell to create an AR tool that can provide guidance for these activities. Afterwards, we have conducted studies with a BioTech company (that wished to stay anonymous) and published the work at ACM VRST 2024. A new version of this tool is currently under development catered towards deployment inside cleanrooms. Go back

Virtual Nuclear Simulator

For this project I built a radiation simulation inside Unity for the Meta (back then still Oculus) Quest 2 in collaboration with ... Read more

For this project I built a radiation simulation inside Unity for the Meta (back then still Oculus) Quest 2 in collaboration with the Nuclear Technology Centre of Hasselt University. This project was funded by the university itself since there was a need to educate students safely on the required procedures inside nuclear environments without the dangers of real contamination. We have performed observations at the Nuclear Training Centre of the Belgian government and modeled the scenarios after typical nuclear decontamination. It was also published at EUROSIS ISC 2023. There were also building blocks developed for users to author new environments without code. Go back

ViNus Phantom Medical Training

We collaborated with the Jessa Hospital in Hasselt to observe how phantoms are prepared for medical experiments and what safety procedures ... Read more

We collaborated with the Jessa Hospital in Hasselt to observe how phantoms are prepared for medical experiments and what safety procedures are required. Utilizing the building blocks created in the ViNus project, I created a phantom preparation procedure for the Meta Quest 2. Go back

ViNus on Cyberinth Virtualizer

We incorporated the ViNus project into infrastructure of the MAX-VR project to enhance the immersion of the application through a ... Read more

We incorporated the ViNus project into infrastructure of the MAX-VR project to enhance the immersion of the application through a physical walking simulation utilizing the Cyberinth Virtualizer. This allows the radiation calculations of within ViNus to be more representative of the physical movements performed within the environment. Go back

AR Operator Guidance for Assembly Procedures

For the VLAIO Living Lab AR/MR for Industry 4.0, I created an AR demo aimed to assist people during... Read more

For the VLAIO Living Lab AR/MR for Industry 4.0, I created an AR demo aimed to assist people during assembly procedures where instructions are mapped to the workstation and can follow the operation. The workstation is a modular construct that can be reshaped and repurposed for any object by reslicing the top two plates according to the contours of the objects to assemble. The AR application had a custom hand tracking solution for the Microsoft Hololens 1 to detect the operator interacting with the physical objects. Afterwards, the project was ported to the Microsoft Hololens 2. Go back